Processing Page#
Speedy control of your signal flow and panning for every single Object.
The Processing Page offers options for adjusting the signal flow and Panning Algorithms for each Object. Buttons above a column can be clicked to toggle the state of the entire column, so you can quickly change all Objects at once if you need to.
Objects Tab#
 
The following options are available:
Input the input channel that is assigned to this Object
Algorithm the Panning Algorithm can be selected for each Object on the Processing Page as well as in the Objects View
K Neighbours the number of speakers used for panning for this Object in the KNN algorithm
HF Absorption activate high-frequency attenuation as an Object’s distance is increased
Distance Gain activate gain attenuation as an Object’s distance is increased
Direct mute the Object’s Direct signal, leaving only the Reverb part
Reflections activate Early & Cluster Reflections for this Object
Reflections Send define the Level of the Reflection Send
Late activate Late Reverb for this Object
Late Send define the Level of the Late Send
VCA an object can be assigned to one of 16 VCA’s - this will allow, for example, the levels of all the drums to be controlled with one VCA
Lock to Speaker lock the selected Object to a Speaker, this will deactivate Panning for the Object and route it straight to the Output
Block Speaker prevent an object from playing out a particular speaker
VCAs Tab#
 
Here you can change the name of any VCA group - simply double click on the name. It will then be updated in the VCA column of the Objects Tab. To change the VCA colour, double-click the VCA number in the left-most column.
